Text 1
Esports draw huge audiences online and in arenas, but they should not be classified as sports. By definition, sport is a physical contest in which trained bodies display strength, endurance, or speed. Video game tournaments rely on software, strategy, and quick thinking, with only limited bodily exertion. They borrow the language of athletics, yet center on screen events rather than on-field performance. In this sense, esports resemble chess or music performance more than track or soccer, and they therefore fall outside the category of sport.
Text 2
Supporters counter that esports present competitive events through both coordinated physical control and rapid decision making. Without precise hand and arm movements, players cannot execute tactics at all. Standardized rules, officiating, and time limits govern matches, and teams follow rigorous practice schedules that sport scientists now study in labs. Moreover, many accepted sports, such as archery and shooting, prize accuracy and composure over heavy exertion. On these grounds, esports satisfy the criteria for a sporting contest.
Based on the texts, how would the author of Text 2 most likely respond to the overall argument presented in Text 1?