Free SAT Practice Question

Question 1 of 1
ID: DSAT-RW-36
Section: Digital SAT Reading & Writing (RW) - Broadly Reading - Craft and Structure
Topic: Cross-Text Connections
Difficulty level: Medium

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Text 1

Esports draw huge audiences online and in arenas, but they should not be classified as sports. By definition, sport is a physical contest in which trained bodies display strength, endurance, or speed. Video game tournaments rely on software, strategy, and quick thinking, with only limited bodily exertion. They borrow the language of athletics, yet center on screen events rather than on-field performance. In this sense, esports resemble chess or music performance more than track or soccer, and they therefore fall outside the category of sport.

Text 2

Supporters counter that esports present competitive events through both coordinated physical control and rapid decision making. Without precise hand and arm movements, players cannot execute tactics at all. Standardized rules, officiating, and time limits govern matches, and teams follow rigorous practice schedules that sport scientists now study in labs. Moreover, many accepted sports, such as archery and shooting, prize accuracy and composure over heavy exertion. On these grounds, esports satisfy the criteria for a sporting contest.

Based on the texts, how would the author of Text 2 most likely respond to the overall argument presented in Text 1?

ABy asserting that criteria beyond raw exertion help define sport more than Text 1 admits, pointing to precision events and to esports' formal rules, training schedules, and objective competition.
BBy acknowledging that Text 1 has exposed a universal flaw in esports, namely the lack of uniform rules, certified officials, and stable leagues that would justify any claim to sport.
CBy suggesting that some esports possess rule systems far more complex than the author of Text 1 concedes, which means their difficulty warrants separate recognition rather than classification as sport.
DBy agreeing that esports lack the rigorous physical training seen in established athletics and therefore should be considered entertainment products instead of sports within educational or professional contexts.
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